Saturday, April 19, 2008

Finale

5 images



*Set-up



*A wii-controller



*A candle and its track



*Lighting up the candle



*Blowing off the candle



Credits:
*Andreas Schlegel (ideas, wii-processing coding, guidance)
*Kelvin Tan (ideas)
*Wolfgang Muench (opinions and critiques)
*Noora Zul (references)
*IA4A (moral support)
*Winny Kusmin (voice-over)
*Fiona Teoh (photography)
*Meryanche (opinions and critiques)
*Sherly Susyanto, Erni and Fety Kie (models and help in set-up)
*Stevie, Andy and Eliza (sawing and hammering techniques)
*Diana (materials consideration)
*Paustina (choice of color)

Tuesday, April 15, 2008

Documentation

Documentation (Video, Webpages, Journal)


*To create a circle image in HTML, using flash and photoshop to create the circle and adjusting the image


*An image of set-up drawing. Drawn using flash


*An image of index page



*An image of proposal page

Next to "DO" :
- Editing the video
- Compile all research materials
- Keep writing the journal

Monday, April 14, 2008

Video Documentation

Interaction



*Candle is "ON"
*Image shows a friend of mine (Sherly Susanto) blowing off the candle
*The speed of the heartbeat is slow when the candle is "ON"
*After the blow, the speed increases rapidly

Sunday, April 13, 2008

Webpages

- Web documentation-


*Starting from blocks and arranging blocks


*Using contrast colors to differentiate the blocks and locate each different block


*As for the menu button, photoshop program is used to create gradience in colors. This will be used as a background image on the menu button


*Placing the title and menu-s


*Adjusting the size of the blocks



*One of the 7 pages (contact page) 
*Initial idea : candle-shaped web pages

Saturday, April 12, 2008

Moving on

Is everything working properly...?


*Programming the emotions in Processing
*How the story goes :
- It started with candle is in its "ON" mode, meaning it's lighted up
- The emotion starts from "happy", "bored", "angry", "depressed", "tired" and "sleep" (this is not an emotion, though)
- Each emotion has each own period of time
- If there is NO action from the user (blow off the candle), this 6 stages of emotions will just keep repeating themselves
- Aside from the "sleep" mode, if the candle is blown off among the first 5 stages, they will go to "startled" mode which will be continued to candle "OFF" mode
- When candle is in "OFF" mode, there are another set of emotions going on here, they are "startled", "worry", "frightened", "cry" (this too is not an emotion) and "pass out" 
- The "pass out" mode itself is divided into 4 parts, due to difference in the speed of the flickering/ blinking
- Aside from the "pass out" mode, if the candle is lighted up among the first 3 stages, they will also go to "startled" mode, continue into 3 new emotions, which are "excited", "worry" and "feel at ease" which will continue to "happy" mode if the candle is still in "ON" mode after the 3 stages and go to "startled" mode and continue to the candle is "OFF" mode

SPECIAL CONDITION (SLEEP) :
- As for the "sleep" mode, if it's in early stage of sleep, the program will still be able to detect the light, meaning, it will go to "startled" mode if it detects the candle is "OFF", but if it's in the so-called non-REM stage, it won't be able to detect the light, it will continue on the "sleep" mode. After the "sleep" mode ends, the program will detect if the candle is "ON" or "OFF". If the candle is "ON", it will go into happy mode and repeat the candle is "ON" mode but if the candle is "OFF" when the "sleep" mode ends, it will go into "startled" mode and repeat the candle is "OFF" mode's emotions. And the whole things will keep repeating

SPECIAL CONDITION (PASS OUT) : 
- "Pass out" mode is divided into 4 stages, the first three stages won't be affected by the candle. The last part of the "pass out" mode, named "passout4" mode, will only be affected after the "pass out" mode has ended. Whether the candle is "ON" or "OFF", during the "passout4" mode won't affects the program. After the "passout4" mode has ended, the program will detect if the candle is "ON" or "OFF". If the candle is "ON", it will go into "happy" mode and continue the rest of the emotions in (candle is "ON") stage. But, if it detects no light, it will go into "startled" mode and repeat the candle is "OFF" mode's emotions


*Test on the wii-mote and candle (the program is first tested using mouse pressed function)
*It works



*Done with the program (emotions), it's working, no problem detected so far (after doing some tests)

PROCESS-ing

Digital Emotions

   
   
   

*A timeline of the change in the emotions
*Using different colors to make the clear difference in the emotions (for testing purpose)

Next to "DO" :
*Encoding the timeline if candle is blowed off during the state when candle is "on" in each emotion and vice versa

Thursday, April 10, 2008

Wii-mote test

Test - out


*Without the candle's light, Wii-mote detects no IR light, heartbeat is slow



*Candle's light is on, Wii-mote detects IR light, heartbeat is fast

Interactive MP3 Player

- Flash Final Assignment -

*Create an mp3 player which needs advanced interactions from the user to play the music


*Using a gramophone to represent a player
*The self beside are loaded with 10 different tracks
*User can choose the track by clicking on the desired track


*Scripts for the record to play


*An swf file, after clicking on the desired track, the album will flip to this angle and slowly a record will comes out from it
*User will have to drag the record to the player to play the song


*After the record has been placed on the player, the scene will change to this scene, a top view scene, record will start spinning, there are five buttons included (play, pause, stop, fast forward and rewind) and one additional button to go back to the first scene to switch to another song



*Publish to the internet

Wednesday, April 9, 2008

Major Interative - holders

Assembling


*To join the wall and the base, nails are used.


*Standing wall (after the joint)


*Candle's track : legs are glued below it


*The track is glued to the base


*Candle's base on the track


*Using violin string rather than wire (stronger and smoother surface)
*'sol' string, the strongest and thickest string


*String through the wii-mote and speaker mount


*Tying the wii-mote (it won't move right or left)


*Attaching the wii-mote and the speaker mount on the wall


*Final Setup

Monday, April 7, 2008

Final Fireflies

Final set-up


*Batteries are everywhere
*3-volts batteries used in the circuit are changed to a 9-volts battery


*A view on the setup


*After adding the artificial grass in



*Glowing fireflies

Sunday, April 6, 2008

Fireflies

         

Tree
*Artificial tree bought at a huge flower shop at Thomson Road, Far East Flora


*New packages of firefly circuit
*Failure in the past:
-Both firefly circuits were burnt
-Lamps from both circuits were damaged, but the other parts are safe
-Changing the lamps with LED-s 
-The LED-s light doesn't look the same as the original lamps


*Using a screwdriver to adjust the length of time needed for one blink on the potentiometer
*Male: 3 seconds needed for one blink (real time : 5 seconds)
*Female: 2 seconds needed for one blink


*Attaching the wing
*Circuit is inside the body


*Finished firefly


*2 fireflies with circuit inside


*Placing a firefly on the box


*Extending the length of the cable


*It's not convenient to take out the batteries each time when they are not in a use
*A switch is one solution


*Batteries and switch hanging on the box


*A lot of masking tapes seen here
*In chaos


*There are two power supplies here, so there are two switches needed (below the box)


*Looks messy in the image and it's in a complete mess in reality


*A branch of the tree is put into the box


*A small 3.8 volt lamp is hanging on the tree
*The cables are coiling the branch


*Three pack of 3-volt batteries (2 for firefly circuits, 1 for lamp)
*It's getting messier and messier


*Light is "ON", firefly is "OFF"



*Two fireflies
*One on the grass, one on the tree